Concepts, commissions, and personal works.
Each project is a world built one pixel at a time.
Full city scene with animated rain, glowing signs and layered parallax.
Complete sprite sheet with idle, walk, run, attack and death animations.
Complete HUD and menu system for a retro-futuristic strategy game.
Full display typeface with glitch variant, pixel-perfect at 8px base.
Over 200 tiles, 32×32 resolution. Walls, floors, doors, traps, chests.
Six character portraits in cyberpunk style for an indie visual novel.